Every so often I create a flash that I consider the "culmination of everything I've learned in flash up to this point." Newgrounds SIM and the original Territory WAR are good examples. And now I feel confident in saying the same for the successor to one of those games, Territory WAR Online (TWO for short). TWO is easily the most encompassing and advanced project I've ever tackled, and I'm happy to finally be in a position where I can look back and say that. I'm not trying to be boastful, it's just that the development time put into TWO deserves to be explained. Furthermore, this game required the efforts from MANY more people than just myself. So when I say "scope," I'm talking about the scope of the game itself in comparison to other flash titles, but also the scope of how many people were needed to get this game to a finished state.
To get an idea of what I'm talking about, check out the map:
Key people involved:
Myself- (Ohio, USA) This is probably obvious, but I had to list it anyway. I created the original Territory WAR, so I designed the sequel as well. I handled the programming and overall production of the game. I also provided some of the animations and graphics when possible.
XGen Studios- (Alberta, Canada) Simply put, without XGen the online component to this game would not be possible. Learning to create and developing a server-side flash-based communication system was far more than I could handle by myself. XGen proved that their lightweight MMOcha technology was successful with Stick Arena, so they were at the top of the list of people for me to contact on the matter. Turns out they were accepting other developers to share their system with, so a partnership was born. Special thanks to Skye Boyes and Jordan Dubuc, whom I have been in direct contact with for a majority of this project. (xgenstudios.com, mmocha.com)
...[Click here for the entire post]
Comments (10)
Posted to: Behind the Scenes, Content Updates